Sweet dreams

The teacher shows the students a video presenting facts about sleeping and dreaming. The students watch it once. Then the teacher divides them in pairs or in groups and presents the task to the groups: “You will watch the same video again, pay attention to the facts and try to remember as many as you can, at least 5. Then, each group will write what you have remembered. You can’t write while the video is running.” The students have 5 minutes to fulfill the task, after that the groups share what they have written. The group who has written more facts than the other groups is the winner.

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Mapping in the plan

10 minutes – create, in a graphic editor, an object then map the object so that it meets these properties
a) No fixed points and it is not congruent mapping
b) No fixed points and it is congruent mapping
c) One fixed point and it is not congruent mapping
d) One fixed point and it is congruent mapping

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Relativity

The objectives of the teaching activity “ Einstein in Wonderland” are to promote the familiarity with the new technologies and, particularly with the LIM; to learn physics through a different language, that is English, using the method CLIL; to learn the specific vocabulary of subjects of physics, in English.
To reach these objectives we are using brainstorming, formulation of hypothesis, researches, building of the work, teamwork.

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Test in Spanish Language

Install Scratch, open the file and use the PRESENTATION mode- upper right corner then click START on the green flag.

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Functions Mathematics

INSTRUCTIONS ON HOW TO USE IT:
This Excel game is to be used in Math classes as a help-to-understand tool for the students. It contains several types of functions (y=ax; y=ax2+b; y=a log x +b, etc), one in each sheet. The user will be able to choose a value for “a” and “b”, and the function will be graphically represented, always contrasted with the basic function of its type (y=x, y=x2, y=log x, etc), so that the student has a graphic approach to mathematical analysis.INSTRUCTIONS ON HOW TO USE IT: This Excel game is to be used in Math classes as a help-to-understand tool for the students. It contains several types of functions (y=ax; y=ax2+b; y=a log x +b, etc), one in each sheet. The user will be able to choose a value for “a” and “b”, and the function will be graphically represented, always contrasted with the basic function of its type (y=x, y=x2, y=log x, etc), so that the student has a graphic approach to mathematical analysis.

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Art and the internet

Methodological ideas described below are suggestions for lessons which can be carried out in the 1st, 2nd and 3rd form of secondary school. Their subject matter is directly connected with the curriculum for the III and IV stage of education (middle school and secondary school) as well as with the standards of exam requirements. These suggestions and methodological ideas for teachers combine factual knowledge with practical use of the Internet.

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